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Significantly reduces oscillation without bringing back full assist.
Reduces assist cheat still throwing low mass ships around.
Improves AI debug output.
Improves AI combat movement logic.
Fixes AI "turning off" if primary weapon is broken.

…y reduces oscillation without bringing back full assist. Reduces assist cheat still throwing low mass ships around. Improves AI debug output. Improves AI combat movement logic. Fixes AI "turning off" if primary weapon is broken.
@FlufflesTheMicrosaur
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Song has reviewed a preview build of this change (can be tried out here: https://github.com/FlufflesTheMicrosaur/TranscendenceDev/releases/tag/2.0a8_ai_oscillation_patch_preview )
This debug extension: https://github.com/ArisayaDragon/Transcendence-Arisaya_Console_Tools allows for easy viewing of AI diagnostics from the menu without having to load into a game every time and activate them via ADT, or having to remember all of the relevant console commands)

…xploding on death if the object is about to die. Also add an evasive version of calc spiral away to avoid ships consistently presenting the same armor segment to a pursuer. Its not perfect - they still present their aft corner segments but it now alternates. Will add a smarter version of standOff style because that would be an API change.
…explosion avoidance to be more cautious (because lategame heavy munitions can sometimes take out that last chunk of hitpoints all at once)
… because george fixed the bug with the cheat force application in commit 46759FC
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